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Home Descent 3 Descent 3 dedicated server tool for Windows Release notes - Earlier changes - October 2009
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Home Descent 3 Descent 3 dedicated server tool for Windows Release notes - Earlier changes - October 2009
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Release notes - Earlier changes - October 2009 E-mail
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Descent 3 - Descent 3 dedicated server tool for Windows
Written by Thomas   
Saturday, 03 October 2009 13:34
Article Index
Release notes
Earlier changes - May 2014
Earlier changes - March 2014
Earlier changes - December 2013
Earlier changes - November 2013
Earlier changes - June 2013
Earlier changes - May 2013
Earlier changes - January 2013 - April 2013
Earlier changes - May 2012 - December 2012
Earlier changes - March 2012 - April 2012
Earlier changes - December 2010 - February 2011
Earlier changes - June 2010 - October 2010
Earlier changes - February 2010 - May 2010
Earlier changes - January 2010
Earlier changes - November/December 2009
Earlier changes - October 2009
All Pages



  • Version
  • Bug fix: Unplayed sleeping selective servers were automatically restarted and then put back to sleep. The new behaviour is to not try a restart attempt (server is not running anyway). The servers' uptime is reset after they are started up again to reflect their real lifetime.



  • Version
  • Bug fix: during server tool restarts the selective servers could run in a condition where all are shut down but not woken up again.



  • Version
  • Improved player recognition. The server tool should now count correctly and not automatically restart servers with players in them.
  • Bug fix where all selective servers were launched on server tool startup although there were players in one of them.
  • The server list in the main window is now identical to what's running and stopped/scheduled. This did not work before when selective servers had been used.
  • Bug fix: Selective servers were launched during an automatic restart although one server had been played.
  • Some texts in the event log changed.



  • Another bug in the recognition routine for the current amount of players fixed. Even when counted correctly, the flag whether a server is empty or not hadn't been updated after a level change.



  • "D3Server3 Remote Console Options" renamed to "D3Server3 Console and Logging" to make the dialog's purpose more understandable.
  • Version number changed to The final version will be 3.1.x.x.
  • Bug fix with tooltip for IP address in global options.
  • Software crashed with an access violation when run from a particular directory like C:\S\G\12345678\D3Server3. That was a buffer overrun that hit when a folder name was exactly at a 16 byte structure boundary.
  • The button "Allow remote console" doesn't disable the remote console options anymore



  • The program still doesn't recognize the correct amount of players in a game under certain circumstances. To find and rectify this issue easier, a new option has been added to the remote console settings. "Log all output" doesn't filter the remote console output. When ticked, everything coming from the Descent 3 game server is stored in the log file.
  • Some issues with tooltips fixed. There are still some left.
  • Sub version number changed. This prevents the server tool from finding a newer version, which is in reality not available during the beta tests.



  • The dialog window for the global options has been prepared for a maximum amount of players amongst all servers. It is not sure yet if the functionality will be implemented.
  • The flat buttons in the settings dialog for the global options are now normal 3-dimensional push buttons.



  • Global options: Default value for "Auto restart servers" is now yes. Descent 3 servers usually require a restart at least several times a day. The previous default time value of 12 hours (720 minutes) has been changed to 6 hours (360 minutes), because Descent 3 game servers start playing up when running for more than 6 or 7 hours without a restart.
  • The default value for PPS (packets per second) has been changed from 9 to 12. Server hosters usually have better internet connections than a few years ago.
  • The default value for FPS (frames per second) has been changed from 0 to 999. A value of 0 enforces no limit on a server, hence the Descent 3 game server uses all of the CPU power it can get hold of, which is usually one CPU, unless several servers are running. The current default framerate of 999 seems to be suitable for most cases.
  • The dialog buttons have been aligned and the TAB order when using the keyboard to hover between the dialog elements has been adjusted.
  • The issue with the default push buttons should now be history.
  • The button "Warp on/off" has been changed to "Loop on/off", following Bubbalou's suggestion to reflect the button's real intention of looping the specified level over and over again instead of commencing to the next one in the mission.



  • When adding new server configurations, the default network type is Direct~TCP instead of Direct Modem.
  • Online help and tooltips should now be in all dialog windows. Some tooltip elements still don't have text associated, and most of the online help is without content.
  • The main event log supports Logtext if the DLL is present. It uses the function LogTextExQ () to process the events in a separate thread. If logtext.dll is not in the same directory as D3Server3.exe, the main event log is not written to disk.
  • Most of the dialogs' names have changed. Most of their window titles now start with 'D3Server3'.
  • The two additional DLLs for the MFC (Microsoft Foundation Classes) MFC71.dll and msvcr71.dll are not required anymore. Both dynamic libraries have been linked into the executable module D3Server3.exe itself. The module's size increased, but since Microsoft suggest to have the DLLs in the application folder, the size of the server tool package is again smaller than before although additional funcionality has been added.
  • Some minor "under the hood" changes and code reorganisations. Both are invisible for users.



Version 3.1 beta

  • Started to implement online help buttons to provide more information for new users.
  • Logging date format changed to human readable ISO 8601 where date and time are separated by a space instead of a "T".



Last Updated on Wednesday, 22 October 2014 13:15
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