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| Get segments |
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| Descent 3 - Descent 3 level and mission editor D3Edit | |||
| Written by Atan | |||
| Friday, 27 May 2011 22:27 | |||
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Get Segments ( V1.0 ) Atan
Example:
In our level, we built a little spaceport, and we would like to park there a pair of Pyros. The idea is: a Pyro should be placed with its cockpit opened for maintenance etc. With the OOF Editor, we have already converted the Pyro OOF in ORF and loaded it into D3edit.
Using TAB, or this button on the tool bar, we switch to Face mode:
We now select a cockpit Face
We call the K-Tool and select Boolean filters -> Matching Textures -> Mark
Now we are going to use this function:
The presentation does not change, but we have split all the vertices of the marked faces of the structure
(TAB - press this key to select the Face Mode)
Maybe do a little interior work, build an headset or simply close the holes.
Sure, the Faces may also be selected quickly and then individually marked,
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| Last Updated on Saturday, 18 June 2011 14:08 |
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