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Descent 3 - Descent 3 level and mission editor D3Edit
Written by Atan   
Friday, 27 May 2011 22:27

 

Get Segments ( V1.0 ) Atan

 

Example:

 

In our level, we built a little spaceport, and we would like to park there a pair of Pyros.

The idea is: a Pyro should be placed with its cockpit opened for maintenance etc.

With the OOF Editor, we have already converted the Pyro OOF in ORF and loaded it into D3edit.

 

D3EditGetSegm01

 

 Using TAB, or this button on the tool bar, we switch to Face mode:

D3EditGetSegm02

 

 We now select a cockpit Face

 

D3EditGetSegm03

 

 We call the K-Tool and select Boolean filters -> Matching Textures -> Mark

 

D3EditGetSegm04

 

D3EditGetSegm05

 

 Now we are going to use this function:

 

D3EditGetSegm06

 

 The presentation does not change, but we have split all the vertices of the marked faces of the structure
The faces have now been separated from the adjacent faces.
Now we have to select the vertex for which we want to rotate the selected faces around:
(TAB - press this key to select the Vertex mode)

 

D3EditGetSegm07

 

 (TAB - press this key to select the Face Mode)
In the activated side view and with Ctrl + Numpad1 or Ctrl + NUMPAD3 we rotate the faces in the desired position:

 

D3EditGetSegm08

 

 Maybe do a little interior work, build an headset or simply close the holes.
If necessary, delete the superfluous Faces Glow, GP etc. or the duplicate vertices
and our parked Pyro is ready.

 

D3EditGetSegm09

 

 Sure, the Faces may also be selected quickly and then individually marked,
the extraction of individual areas for processing is safe but will take longer
than the above described way.

 

Printable pdf

 

 

Last Updated on Saturday, 18 June 2011 14:08
 
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