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| Micro Tips 05: Import Blender Mesh |
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| Descent 3 - Descent 3 level and mission editor D3Edit | |||
| Written by Atan | |||
| Monday, 20 June 2011 14:35 | |||
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Micro-D3-Edit Tips 5 ( V1.0 ) Atan
Blender Mesh import
We need to keep in mind a few simple rules to import a Blender Mesh into D3Edit.
Max 10000 Vertices Max 3000 Faces
Hint: Texturing and Materials are not imported. If all rules are observed the Blender File (*.blend) is ready for import. Choose i.e. inside File-Menu - Import Blender Mesh -
File Dialog opens and we can choose the wanted *.blend file.
Next point is to tell D3Edit to import Triangle- or Quad Faces. Quad faces will reduce the amount of faces, but with the result of less details.
After pressing the OK-Button we will see the progress inside the Status Bar including some information about the import process. D3Edit will throw out messages if it runs into trouble while importing. If everything is fine we will see a new ORF-window inside D3Edit. We must do a Verify Room then! Now fix all errors and go ahead with texturing.
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| Last Updated on Monday, 20 June 2011 14:50 |
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